I’m just back from a recent trip to Italy with a good friend of mine. We began off in the capital, the wonderful city that of Rome, then took a train up to Florence, the heart of what was Renaissance Italy. During our time there we had the pleasure of visiting several museums as well as a look at the Angel art academy from a friend of mine currently studying there.
Here’s a list to some of the museums you can find in Rome and Florence;
So here’s a recent image from my moleskine sketchbook, from a reference depicting the Buddha. I’m a big fan of a lot of eastern art and I think in the western tradition it kind of goes fairly much ignored or comes back to us in the form of manga or anime. There’s a lot of messy details in this that I’d prefer not to change but I figured it be nice to show something fresh again on the blog.
Also I’ll be starting a project with the rather fantastic technical environment artist and material genius – Maxwell Rik Taylor that I’m pretty excited about, so more on that later. In the meantime you can check out his stuff here.
After much research and a great deal of time from when I began back in 2013 to try and understand the human form to the greatest extent that I can I’ve finally completed the arduous process of finishing the écorché model. This was important to me as I wanted to have a very clear and distinct understanding of what it is that makes up the human form.
During my research I have been fortunate enough to have had many references to look to, The books that have helped me most have been;
As well as that I’ve also been fortunate enough to work with anatomical experts who have helped to provide me with resources (most notably Thieme) for understanding the skeletal and muscle system.
On top of that another great reference that came in handy for me was 3D Total’s male figure
And naturally one of the best methods to help me understand human form has been through life drawing which I try to do at least once a week.
If your curious as to how how I went about this It simply with zspheres being placed over the skeleton basemesh as subtools and I would then z-remesh whatever shape I was creating until I was happy with it’s placement
Here’s a preview of my workflow
So I’m just finishing off some smaller details and double checking some things with my écorché sculpt, a lot of time has been spent researching the origin and insertion of muscles, their shapes and size etc. So here is a little preview of the back as it is now and hopefully we’ll see the full thing in a wee while.
I’ll make another post at some point showing my process on this, my thinking behind it and the research evolved.